World · levels 1 to 4

The Thousand Bells Archipelago

L’Archipel des Mille-Cloches

On every island, a giant bell rings by itself. Two have fallen silent, and the sea is starting to go wild.

  • Sea and islands
  • Mystery
  • Bright adventure
  • French edition

Screen GM is free. Invitation-only beta for now.

Version 1.0 · November 10, 2026

French edition: the world is in French for now

The story of the world

What you should know before the first session. No spoilers: the rest is for your table to write.

On every island of the archipelago, a giant bell, cast centuries ago by a vanished people, rings by itself at fixed hours. When it rings, the tides, the winds and even certain doors change.

Lately the bell of La Verte-Écume has fallen silent, then the one on Les Dents-de-Sel. No one knows why, and the sea has gone astray: tides out of step, currents that flip direction.

Your characters land at Port-Bourdon, the great harbor town with its red roofs. Each island has its own map and mood, and the thread of the bells links the places without forcing an order of visit.

The factions

La Guilde des SonneursThe bellringers’ guild, keepers of the bells. They know the schedules and what each ringing changes, and the silence has left them lost.
La Compagnie des CourantsThe most powerful trading company in Port-Bourdon, strangely lucky with the tides of late.
Les Passe-MaréeThe smugglers of Les Dents-de-Sel. They live by the rhythm of the tides and the caves, and their silent bell threatens their trade.
The world map Port-Bourdon Les Dents-de-Sel Brasierre La Verte-Écume

The places

Each place is an illustrated map, with its notes and its links to the other places.

Port-Bourdon
Port-BourdonHarbor townRed roofs, a market on stilts, the guildhall at the foot of the great bell tower. The starting point.
La Verte-Écume
La Verte-ÉcumeForest islandVillages perched in giant trees. This is where the first bell fell silent.
Les Dents-de-Sel
Les Dents-de-SelIslandCliffs, salt flats and a white village, with caves that only low tide uncovers.
Brasierre
BrasierreVolcanic islandA gentle volcano, hot springs, dwarf glassmakers and a bell made of glass.
L’Îlot Muet
L’Îlot MuetIsletSmall, misty, missing from most maps. A sanctuary at its heart.

The battle maps

With their grid already set: project them on the table as they are.

Le Quai ouest
Le Quai ouest
Le chantier naval
Le chantier naval
Le marché et ses halles
Le marché et ses halles
Les Cascades
Les Cascades
La nef des veilleurs
La nef des veilleurs

Adventure hooks

Enough to start the first session tonight. Your table will write the rest.

1

The Bellringer’s Crypt

Anselme, a young apprentice bellringer, went down under the bell tower to find out why the bells are going quiet. He never came back up, and the Bell-Mistress needs help.

Port-Bourdon · levels 1 to 3
2

The Voice of La Verte-Écume

The bell of La Verte-Écume is cracked. Beneath it, a sanctuary keeps its “voice”. Cross a rough sea and make it ring again: a one-shot of about five hours.

La Verte-Écume · level 4
3

The Too-Heavy Crate

Mabelle Embrun, captain of the Tide-Runners, delivered a crate far too heavy. Since then her caves no longer follow the tide, and she wishes she had looked inside.

Les Dents-de-Sel · Port-Bourdon

What is in the world

Everything can be edited: it is a Screen GM world like the ones you create.

6illustrated places
23battle maps
2dungeons
6NPCs
3adventure hooks
FRlanguage of the world

What you need

Not much: the world installs in one click, inside Screen GM.

How it works

  1. 1
    Open Screen GMOn screengm.app, with your beta access.
  2. 2
    Go to the Worlds tabThe catalog is always up to date, nothing to download by hand.
  3. 3
    Install the worldOne click on “Install”: it is added to your library, and you can change it however you like.

The Thousand Bells Archipelago

Illustrations generated by AI, touched up and gridded for the table.
Install in Screen GM

Illustrations generated by AI.